![]() ![]() It has been a long time since stories of immensely overambitious projects got hyped up so much, and that’s probably because the king of didn’t-know-what-the-game-should-be, Peter Molyneux, has been out of the public eye for some time. ![]() There have been recent rumors about the development of Atomic Heart that first appeared on DTF.ru, and how the game was poorly managed with lead developers who would constantly add in new mechanics on a whim, forced the staff to work gruelingly long crunch sessions for months on end, and, from an organizationally unethical standpoint, produced vertical footage of their games rather than genuine gameplay captured in-engine effectively meaning that they lied about what the game looked like and how it played. What do we do, as an audience, when a game is overhyped around mechanics that are either poorly implemented in the final release or entirely absent? Game development is a difficult thing, but there are constant stories about games that lack a coherent creative vision throughout their development, and many of these games then release to underwhelming reception. ![]()
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